The Wraithknight and his G.I.Joe Kung Fu Chop of Doom!
The Wraithknight is a champ, haters be ware!
- He’s hard to kill, duh. Toughness 8 with 6 wounds is no joke. It is criminally easy to get saves for MCs too, so he will almost always have some kind of cover save.
- He provides much needed heavy AT and decent AA. Strength 10, AP2 shots are the Bee’s Knees! Or you can kit him for other tasks too, but really, Eldar don’t need help with AI duty, even heavy infantry. The Heavy Wraith Cannons are where it’s at, IMO. They also have the added benefit of causing ID on a 6, and a lot of the big nasty monsters in the game no longer have EW, so this is more useful than you may think.
- He fights well. He packs a good amount of max strength attacks, and his I5 is nice! Can he get tar pitted in a unit? Yeah, but come on, haha, the point of playing well is to not let things like that happen. And, with his speed, it really shouldn’t.
- Which brings us to point 4: He’s fast! Jump infantry movement stats are fantastic and really, really help to make him a multi-threat unit. He flies around the table blasting stuff and kicking the crap out of folks. I play him as a free safety, going where I need to bolster my attack and he is great for that.
- Divination powers for him are super useful (but when are they not?) Forewarning is great, Misfortune helps so much for those heavy units in cover but Prescience is really bomb diggity. I cast it on him almost every turn as the boost in shooting and assault really, really helps him out. Since he is often in position to shoot and assault, you get a lot of mileage out of the power.
Have him go after heavy tanks, have him go after tough units like Paladins and Oblits, etc. With Guide or Prescience, he stands good odds of dropping a flyer. You want to present your opponent with a lot of threats, not just big dog Wraithknight by his lonesome. In an army with multiple, viable threats, he drops on the priority scale.
Played well, he will become a mainstay in a lot of lists. He has the speed to go on the offensive if needed, to fill gaps in a failing defense or attack where needed. He packs the much needed str 10 guns Eldar typically lack, and he will judo chop most things in the sack in combat.
Reece out. How are the Wraithknights doing in your neck of the woods?