WFRP: The Enemy Within Expands – And More
Cubicle 7 has announced a new expansion that opens up the Duchy of Ubersreik, expanding the setting established in the Enemy Within.
Warhammer Fantasy Roleplay’s Enemy Within is a classic campaign from the first and into second editions of the game that helped define what a big, expansive adventure could feel like. With politics and schemes and intrigue and secret chaos cults it is one of the iconic Warhammer Fantasy experiences. Cubicle 7 is releasing their current update to the adventure, the Enemy Within Director’s Cut, but today we’re here to talk about something related to that.
Cubicle 7 has also just announced a new expansion for the game: Ubersreik Adventures, which takes you into the Duchy of Ubersreik and lets you traipse into the Old World and explore every last grim and dark corner of it through six different adventures. There’s also a new GM Screen available for pre-order now too. Let’s take a look.
via Cubicle 7
WFRP: Ubersreik Adventures
Welcome to the Duchy of Ubersreik, where the crisp march of State Soldier’s boots ring from the cobbled streets, while behind closed doors old loyalties are tested. Opportunities abound, behind each door.
Six Grim and Perilous Scenarios in the Duchy of Ubersreik
Ubersreik Adventures offers six scenarios for Warhammer Fantasy Roleplay set in the Duchy of Ubersreik, the setting established in the Warhammer Fantasy Starter Set. These can be used as single stand along adventures, slotted into an existing campaign, or combined to form a campaign exploring the Duchy of Ubersreik.
These scenarios were originally individual digital only releases, but in response to customer demand we have combined the full line into a capstone, printed release. This includes the existing five scenarios, plus The Guilty Party, a tale of sabotage, intrigue and betrayal that can be used to transition an existing party out of Ubersreik and into The Enemy Within.
As an added bonus, selected tips, tricks, and outright threats are included to help link the adventures together. Options for more experienced Characters are also included, making these Grim and Perilous adventures all the more deadly.
Ubersreik Adventures Anthology includes:
- If Looks Could Kill: Legends claim the Beast of Orschlamm stalks the marshes near Ubersreik, but few believe the tales…
- The Mad Men of Gotheim: The village of Gotheim lies in ruins, and the villagers are struck with lunacy.
- Heart of Glass: A powerful noblewoman sets the PCs on the trail of a mysterious murder, an insidious cult, and a relentless Witch Hunter.
- Slaughter in Spittlefeld: A vile sickness spreads through the rookeries of Ubersreik.
- Bait and Witch: Cordelia Wessenlingh needs a distraction. Luckily a few volunteers just wandered into her apothecary.
- The Guilty Party: Someone is sabotaging coaches, and a local investigator thinks he knows who.
WFRP: Gamemaster’s Screen
Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster’s Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions.
With breathtaking artwork of the Old World’s festering cities on one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster’s Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.
The Gamemaster’s Screen and Gamemaster’s Guide Includes:
- The Gamemaster Screen: A four-panel standing screen covered in everything you could ever need from Conditions and Trappings to NPC Quirks and Motivations.
- A Guide to Gamemastery: A guide to the process of building compelling campaigns and adventures. Including how to start a campaign with a bang, and loads of advice for running the best WFRP games possible ensuring they are given the depth they deserve.
- What Makes Warhammer: Articles discussing the core themes of WFRP, there to help you run the most Warhammery games possible.
- Running Your Game: An examination of some of the core rules of Warhammer Fantasy Roleplay, including Advantage, Character Death and Dooming, Motivations, and more, all explored with new optional rules and random tables.
The WFRP Gamemaster’s Screen is an essential addition to every GM’s arsenal. No matter your style of play or experience level, you will find a wealth of useful articles, tools, and new rules to expand your games of WFRP.
Happy Adventuring!