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Infinity – A look at Tournament Play

6 Minute Read
May 26 2013
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Lets take a look at how Infinity rolls when the techno gloves come off, with the Infinity Tournament System and it’s new missions.

I played in my 2nd official Infinity tournament, so journey with me to see what the new season of Corvus Bellis Infinity Tournament System (ITS) is all about, and how my Nomads performed. New missions and new prizes are all in store…

Small, medium or large?

Lets face it, tournaments are about prizes, and Corvus Belli offers a variety of prize packs for different group sizes and budgets. You just hope online, order your size and they send out cool prizes for you to give away. This also plugs you into to their global leader board, so you can see how you fare against the universe.

Purchase options:

Mini Tournament Pack
This digital Tournament Pack for tournaments with 2 to 4 players contains:  ITS points for the 2 first classified players. (Delivered by email)

Virtual Tournament Pack
This digital Tournament Pack for tournaments with more tan 4 participants contains:  ITS points for all the participants. (Delivered by email)

Low Cost Tournament Pack
This Tournament Pack contains: 1 Diploma for the winner 1 Limited Edition Patch 2 Random Patches 1 Weapons Blister Pack 2 Random Blisters Packs 4 Posters 10 Pins 10 Artwork Cards 1 Tournament Code

Classic Tournament Pack
Contains:  1 Winner Pack (Contains 1 Max Skorpio Authorized Bounty Hunter miniature with 2 Limited Edition Pins and one MAS resin base) 1 Diploma for the winner 1 Limited Edition Patch 2 random Patch 1 Weapons Blister, 2 random blisters, posters, pins, artwork, Tournament Code.

Make mine a Classic

For our last few tournaments we have gone with the top option (classic), and the prizes have always been cool. But this season sees the change from actual trophy to limited edition mini for the winner. As in you can’t get this model any other way other than winning an ITS tournament. Not bad at all, so I had to dig deep into my dirty Nomad trickery box.

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2 lists are better than 1

With 300 points of sneaky Nomads I set off for black ops warfare of the near future. ITS now lets you pack two lists and choose 1 before each game, so most of my Nomad collection had the chance of claiming glory on the battlefield. I could take a hacking list, but also have a second list that could deal with Ariadna and its un-hackable ways. Players also know the missions, so you can tailor a list to one or two scenarios.

Mission 1: Supply Run vs Aleph


Each scenario has 3 tiers of objectives, main, secondary and classified. Each one deals out various amounts of objective points, with classified being a secret objective the player generates with the tournament organizer before each game.

Supply Run has 3 tech coffins lined up at the center of the table, which specialist troops can open with a Will Power check. Once open, they extract a supply box and need to hold onto it to score main objective points. Secondary is blow the crap out of each other.

My Nomads faced off against their classic nemesis, the AI Aleph. It was one of those freak games where my dice could not roll anything but perfect critical hits with impossible odds. It was over pretty quickly when his expensive link team suffered a guided missile to the chops, so I got max points all but my secret classified, which funnily enough was ‘hack something’. Yeah, i know, a Nomad player and I didn’t hack a single thing. But it was a fun game, and my opponent was incredibly gracious. And yes I ran the guided missile list, don’t hate me.

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Mission 2: Frontline vs Haqqislam


The main objective with this one was to push forward and occupy domination areas (no not the ones in amsterdam). The further up the table you dominated, the more main objective points you pocketed. This one would favor the brave, or rather infiltrators and drop troops in our case. Secondary was again destroy your opposition, and classified was yet again…hack something (surely this time!)

I faced off against a new Haqq player, running a link team backed up by some classic Haqq Hafza shenanigans. I went first and yet again my Spektr hacker uncloaked from camo to mark a target for the guided missile. The shot took out the entire link team, and allowed my somewhat slow Nomads to advance casually up the table.

He had guys drop in from the air, and they refused to die while thinning my lightly armored camo troops with HMG fire. They did enough damage to deny me a big win and the valuable domination zone near his deployment, but the Nomad nation claimed a second victory, enough to put me on top table for the final game. And no, I didn’t get my secret classified objective of hack something. Really!?

Mission 3: Sieze the Beacons vs Combined Army


This was a tough game. An avatar strolled the battlefield and generally laughed at my attempts to take it down, while a speculo killer caused all kinds of nastiness in my deployemnt. I have hazy memories of there being objectives, but it was a game where they were replaced by ‘kill the avatar’. Plus my secret classified this time was assassinate the enemy leader, so the death of the large TAG would yield yet more points.

There were 3 beacons situated vertically along the center of the table, and specialists could seize a beacon with a successful will power check to claim main objective points. But that beacon could also be changed back by an enemy doing the same.

I tried in vain to kill the avatar, but did manage to size a solitary beacon (before the avatar changed it back at the end of the game). Many good nomads fell to the EI monstrosity, and it even had the audacity to doge a glue gun attack near the end.

So close yet so far


When the D20s had finally stopped rolling, my Nomads finished a lofty second place. The Combined Army claiming top spot.

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I came away with some cool swag taken from the Corvus Belli tournament goodie bag, and enjoyed the new tournament missions a lot. If you have played Campaign Paradiso they will be instantly familiar, yet have a few neat twists like the secret classified objectives, and choosing from two lists.

Infinity is best played with missions, and these were rock solid when used with competitive play. Nicely balanced, and fun to play. The games were all limited by turns (mostly 3) and went pretty quickly. Infinity works well in a tournament setting, as well as fluffy campaign, and the prize support was very welcome. I think pretty much everyone got something.

So no limited edition mini for me, but I did clock in some points on the ITS leaderboard. Next time Avatar…next time!

Have you played the new ITS?
What did you think?
Do you run the avatar and know no shame!

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Author: John Archer
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