D&D: Don’t Forget To Rate Those Feats
The latest Unearthed Arcana introduced 16 new experimental feats–now WotC wants your feedback. This is your chance to help shape the game!
After adding 16 new feats to the game, WotC wants to know what you think of them. That’s right folks, it’s time for another round of surveys, and this time it’s linked to the latest Unearthed Arcana, which was all about DnD feats. What did you think of them? Did you love them? Hate them? Think that feats like Crusher and Piercer felt a little more unique, while Slasher with its movement speed slowing, felt a little more situational and like you’d get less use out of it than the other two (I did), well now’s your chance to offer WotC your feedback.
It’s an important part of the playtesting process. This is a lesson that TSR didn’t pick up–one of the big reasons they failed was because they didn’t have the chance to hear what the community wanted/was doing. And as we’ve seen, feedback from these surveys directly impacts how the new rules they’re testing out in each of the Unearthed Arcanas shapes up when it reaches its final form. When the Artificer was revealed in Unearthed Arcana, it went through several rounds of playtesting before finally landing with the three subclasses it launched with (sadly, the Archivist faded, though it seems like it’s sort of back with the new Wizard subclass). The Forge Cleric as well, reshaped directly based on your feedback. If you’re happy with how things have turned out, it’s all the more reason to write in.
But if you’re one of those folks who’s sad the Mystic is gone, or who wishes they had done something different with Psionics, rather than making it a power source that “flavors” subclasses, well, now’s your chance to say something about the way these feats are working. For reference, here’s the gist of what each of them did:
There are multiclassling lite feats: these let you borrow a class feature from another class, and depending on the feat, you might get a 1 point stat increase as part of the bargain. You don’t have to sacrifice a level, but you can still draw on some of the features you might like.
Then there elf feats, which let you take on elven abilities, no matter your actual creature type–like gaining Misty Step or Darkness.
These are probably also a stealth preview of the reimagined character creation rules we’ll be seeing come November.
Of course there are always the three feats that let you make it matter whether you’re doing bludgeoning, piercing, or slashing damage, granting an extra effect of varying power level along with your attacks.
Finally there’s my favorite category of feat, the one that gives you an extra capability that you wouldn’t have had otherwise.
Fill out the survey here
Happy Adventuring!