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WFB Tactics: Vampire Counts Death Star

3 Minute Read
Dec 22 2010
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ZombieJoe Joe here and it’s time for Zombies! Today we will discuss a nice and dirty zombie tactic my Great Uncle Vlad told me from the heart of Sylvania today.


Hey you! Yes you! You want to be hated by other players and have games ended in turn two? Probably not. But, in my early days of Vampire Count playing I stumbled upon a configuration that, if used properly, can cause players to quit turn two, or in some cases one. Now I suggest using this list lightly. I actually stopped using it altogether. But, sometimes we all need that list that makes people cry. Sometimes you just need to knock your opponent down a peg. So here it is my take on some dirty vampires.

The List
Vampire Lord – decked out pretty much however you like just as long as you give him the entire lore of Vampires and Staff of Damnation.

Vampire – again gear not specific just give him the signature lore of beasts spell, and ghoul kin.

Wight King – must have the Drackenhoff BSB.

Konrad – because he is awesome sauce.

Ghouls x 50 – what could be better

Ghouls x 50 – redundancy is key.

Corpse Cart x 2 – because they know how to buff.

Optional:

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Blood Knights/Vargulg/Black Coach/ etc.

The peripherals are really up to you and your liking. I take 5 x Blood Knights and a Vargulf in a 2500 point game. But oddly enough this list does not depend on them.

Now this strategy works really well against Skaven and their Screaming Bells or Plague Furnaces, depends on where they dumped the most points. But it also works great on any list that dumps a lot of points into a single unit, like itself for instance. Put all Vampires and Wight Kings in one of the ghouls units (yes it’s a death star)

Setting the Trap

Deployment- Move up as far as the game parameters will allow.

Before first turn – March your ghouls via ghoul kin as far as you can.

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*Get first turn, or don’t and it will work in standard games if the enemy goes first.

Your turn – Use Danse Macabre to move into the largest most costly unit your enemy has. Remember that Necromancy spells can be cast multiple times by the same wizard onto the same unit. One there, do it again for good measure to get the re-rolls to hit.

Now the Killy Part

Use a corpse to give yourself always strike first. Use lore of beasts to buff your ghouls. Use Staff of Damnation to get one round of free combat. Then after you have done all your other spells go into combat and wreck face. I suggest using Konrad to tear open any Bells or Plague Furnaces.

What you should worry about? This is a bit magic heavy. So you need to know what you’re rolling for. If you fail to get enough power dice you can always try it again in your next turn. Danse once backwards if you feel you are too close and might get charged in your opponents next turn. You need to know your psychology. Make sure you don’t give your hand away to early. Try throwing some spells out just to get your enemy to waste some dispel dice. The important spells here are Danse and the Corpse Carts’ bound spell. You want to be in combat and strike first. The rest is there for added punch.

This list is designed to nuke across the board and smash into a large unit and wipe it out fast. If your enemy doesn’t have a single massive unit, you can still use this list pretty effectively. You have a death star with regeneration.

Well I am hungry for some brains. That does it for now. What are your reactions? How much to do you hate/love this idea? First one to comment gets a free virtual cookie! (Warning cookie does not actually exist.)

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