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Games Workshop Pre-Orders: ‘Pricing & Links’ – Fury of the Deep Weekend

7 Minute Read
Jan 15 2022
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Fyreslayers vs Idoneth Deepkin? It’s time for Fury of the Deep! Plus some more Blood Bowl goodies from Games Workshop.

via Games Workshop

Fury of the Deep $170

The great magmahold of Ryftmar stands upon the precipice of disaster, ravaged by centuries of war and battered by the acidic tides of the Vitriol Sea. With every passing day, it seems closer to collapsing into the hungry waves. Sensing blood in the water, a great host of Idoneth Deepkin rise from the ocean depths, the aelves determined to harvest the souls of Ryftmar’s doomed for their own ends. The wrathful Fyreslayers, staunch warrior-sons of Grimnir, will not allow their flame to be quenched so easily.

Whether you’re eager to reap the soul harvest or determined to kindle the embers of your dying home back into a roaring fire, you will find a sizeable force in this box to suit your needs, as well as two brand new miniatures. Bolster your existing army with reinforcements or choose a side in the battle for Ryftmar and start a new fighting force.

Inside, you’ll find 43 plastic Citadel miniatures, including:
– 1x Auric Flamekeeper
– 5x Auric Hearthguard, also able to be built as Hearthguard Berzerkers
– 5x Hearthguard Berzerkers, also able to be built as Auric Hearthguard
– 10x Vulkite Berzerkers

– 1x Akhelian Thrallmaster
– 1x Akhellian Allopex
– 10x Namarti Reavers
– 10x Namarti Thralls

You’ll also find:
– A 56-page Warhammer Age of Sigmar Core Rules book
– A 40-page Fury of the Deep booklet
– 9 Warscroll Cards
– 1 Token Board
– 27 Tokens
– 2 Range Rulers (9”)

The Fury of the Deep booklet outlines the narrative of the battle for Ryftmar in Aqshy, where the Idoneth Deepkin rise from the Vitriol Sea to reap the souls of the furious Fyreslayers. Learn more about the Realm of Fire, and discover a new spell, a Realm Command, Realmscape Features, and three new battleplans to be used in open and narrative play.

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You will also find a copy of the core rules in this box. This book contains a Conquest Unbound section featuring rules for more unusual types of battles in the Mortal Realms including Siege Warfare, Tunnel Fighting, and Triumph and Treachery multiplayer games for three or more factions.

The above units are supplied with 45x 32mm Citadel round base and 1x 90×52.5mm oval base.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Warhammer Underworlds: Harrowdeep – Blackpowder’s Buccaneers $40

 

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The Ogor Maneater Gorlok Blackpowder and his motley crew found themselves washed up in Harrowdeep after being sucked down from the Penumbral Sea by a whirlpool. They soon realised the ancient labyrinth offered a chance to seize a great wealth of treasure. While the Maneater sought out worthy adversaries to add to his boasting-tally, his crew proceeded to loot everything they could get their hands, claws, or beak on.

Blackpowder’s Buccaneers are as aggressive as you’d expect of a warband led by an ogor. As Blackpowder delivers devastating blows against his enemies, his followers work together to hamper the foe whilst securing the treasure they desire. This set also features universal cards useable by any warband in Warhammer Underworlds.

This set contains:

– 5x push-fit Blackpowder’s Buccaneers miniatures – no glue required to assemble
– 5x fighter cards, one for each warrior in the warband – Gorlok Blackpowder, Kagey, Peggz, Shreek, and Mange
– A further 65 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Harrowdeep, including:
– 12x Blackpowder’s Buccaneers objective cards
– 10x Blackpowder’s Buccaneers upgrade cards
– 10x Blackpowder’s Buccaneers gambit ploy cards
– 6x Universal objective cards, usable by any warband
– 7x Universal upgrade cards, usable by any warband
– 7x Universal gambit cards, usable by any warband
– 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance
– 1x Blackpowder’s Buccaneers Warband Background / Rivals Deck Card

Miniatures in this box are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

Illusory Might Universal Deck $18

Get stuck in to Warhammer Underworlds with the first ever Rivals deck for the new format. Rivals requires both players to use a pre-made deck, pitting them against each other in a test of pure skill. These cards are usable as a standalone deck in Rivals, or they can be used to enhance an existing deck. Each card is brand new to the game and themed around Harrowdeep’s illusionary powers and abilities.

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This set contains 32 universal cards, consisting of:
– 12x objective cards
– 10x gambit cards
– 10x upgrade cards

Please note – you’ll need a Warhammer Underworlds Core Set to use the contents of this expansion.

Aeronautica Imperialis – Companion $25

Aeronautica Imperialis – Companion is an expansion book for Aeronautica Imperialis games.

The perfect addition to any Aeronautica collection, it contains new rules, aircraft, and factions for games of Aeronautica Imperialis, as well as collating previously published content from White Dwarf magazine into one handy volume.

Inside you will find:
– Rules for fielding a Necrons force in games of Aeronautica Imperialis, including three aircraft profiles, along with upgrades and Ace Abilities
– Rules for fielding the full force of the Asuryani in games of Aeronautica Imperialis, including four all-new aircraft profiles: Vampire Raider; Vampire Hunter; Nightshade Interceptor, and Hemlock Wraithfighter.
– Rules for fielding all four Adeptus Astartes aircraft, collated in print for the first time
– A collection of aircraft profiles for existing factions not previously available in print, including the Marauder Pathfinder, Marauder Colossus, as well as rules for Looted aircraft for the Orks Air Waaagh! and Gue’Vesa Auxiliary aircraft rules for your T’au Air Caste
– New and exciting ways to play, including expanded damage rules, allowing for more detailed air combat, new Ace Abilities, Limited Ammunition rules and a dedicated set of matched play scenarios
– A suite of campaign rules allowing players to track the progress of their squadron over a series of games from rookies through to highly skilled Aces.

Please note that you will need a copy of the Aeronautica Imperialis rules in order to fully use the contents of this book.

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Blood Bowl Nurgle Team Dice Set $18

It may only be possible to roll a seven on one of these dice, but the discerning Nurgle coach won’t be caught without their lucky set. Decorated with light green swirls and orange ink, each of these dice features the symbol of Nurgle in place of the six, offering up the next best thing to the God of Plagues.

This set contains all of the dice you need to play. It includes:
– 3 Blood Bowl Block dice
– 2 6-sided dice with the Nurgle team icon in place of the ‘6’
– 1 8-sided Blood Bowl Scatter dice
– 1 16-sided die

Blood Bowl Nurgle Team Card Pack $27

Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for use with Nurgle teams.

This set includes:

– 1x How to Use card
– 4x Nurgle reference cards for Rotter Lineman, Pestigor, Bloater, and Rotspawn
– 3x Star Player cards for Glart Smashrip, Lord Borak the Despoiler, and Morg ‘n’ Thorg
– 8x Dirty Tricks Special Play cards
– 8x Heroic Feats Special Play cards
– 20x blank Positional cards, to fill in for each player on your team: 11x Rotter Lineman, 4x Pestigor, 4x Bloater, and 1x Rotspawn

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You’ll need a copy of Blood Bowl – The Official Rules to make full use of these cards.

Nurgle Pitch – Double-sided Pitch and Dugouts Set $47

Grandfather Nurgle is a god of fecundity. Wherever his followers travel, a gruesome flourishing of fresh life follows, be it squirming maggoty worms or the vigorous growth of strange flora from the swelling earth. Stadia dedicated to Nurgle are particularly worrisome, for even as the walls and stands rot and decay, the sacred pitch writhes with life, the soil churning and bulging as peculiar vegetation bursts forth before vanishing almost instantly, consumed by tiny creatures that themselves live for mere moments before expiring to feed fresh growth once more.

One side of this pitch is a hibernating garden filled with rotting vegetation and filthy waters, and a symbol of Nurgle emblazoned in the middle. The other side depicts the same pitch in bloom as deadly fauna spawn, with tentacles and creatures squirming from the water and maggots sprouting from the blighted icon.

You’ll also find a pair of matching double-sided dugouts to complete the theme. Redesigned for the latest edition of the game, each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules to use each side of the pitch are included.

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Author: Adam Harrison
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