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Warhammer 40K Meta Hotness: Necron Ghost Ark

4 Minute Read
Aug 24 2022
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We all know how good the new Necrons are – but the Ghost Ark was always an interesting Necron unit. Here’s why it’s white hot these days!

This is probably one of the most annoying Necron Models to paint because while the Silent King is worse – you only need to paint one.  The Ghost Ark is a flying transport that can move your 10 warriors around (which you need to take so you can make sure to deploy and keep the Ghost Ark), throw out some surprisingly large amount of Gauss Firepower, and even heal your broken toys.  It is also a very big model which helps it out a lot.

Necron Ghost Ark Basics!

Hey giving a giant vehicle Objective Secured seems like a good thing right?  It is a big fat transport that covers a lot of real estate, flies, and can protect your squishy robots.  It also can repair some Warriors and shoot pretty well.  It isn’t too expensive for a flying Tank. The Ghost Ark is also hard to remove with the ability to heal a wound a turn to itself and ignore wound rolls of 1-3.  It is just a big fat moving wall of danger.  Add in a set of custom Dynasty traits with Objective Secured and a pregame move and you see how this unit is another avenue of threat for the Necrons.

Its a Moving Wall

I remember using Rhinos to protect my guys as moving walls and this just amps it up even more.  Just being able to move your Necron Warriors around the table easily is a blessing plus it most likely stays Objective secured so its spikey end and very large board presence means it can easily grab an objective quickly.  Thankfully you have to take 10 man warrior units to bring one of these. Luckily they have to start the game deployed in or we would see a whole heck of a lot of “Ghost Ark” rides just hanging out with cheaper infantry options.

Sample List

Liam Hackett took this list at the WTC Warmaster GT this past week.  The WTC is the big team event overseas that the US team took 4th place in.  Liam is part of Team Australia that won the event this year.  His Necron list is a prime example of the Wall of Robots that would be very hard for a lot of armies to chew thru.  The Ghost Ark is a pain in the butt so having 4 of them moving up the field and throwing out firepower is a legit threat.

Battalion Detachment = 89PL/1600PTS

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Custom Dynasty (Eternal Conquerors and Relentlessly Expansionist)

HQ

Catacomb Command Barge: Tesla Cannon, Relic (-1cp): Voltaic Staff [9 PL, -1CP, 145pts]
Technomancer: Cryptek Arkana: hypermaterial ablator, Canoptek cloak, Dynastic Heirlooms (-1cp), Relic: Veil of Darkness [7 PL, -1CP, 90pts]

Troops

10 warriors (Gauss reapers) (6 PL, 130pts)
10 warriors (Gauss reapers) (6 PL, 130pts)
10 warriors (Gauss reapers) (6 PL, 130pts)
10 warriors (Gauss reapers) (6 PL, 130pts)

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Heavy Support

Lokhust Destroyers: 6x Lokhust Destroyer, 1x Lokhust Heavy Destroyer: Gauss Destructor [15 PL, 285pts]

Dedicated Transport

Ghost Ark (8PL, 130pts)
Ghost Ark (8PL, 130pts)
Ghost Ark (8PL, 130pts)
Ghost Ark (8PL, 130pts)

No Force Org

Cryptothralls (2PL, 40pts)

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Supreme Command, [21PL, 400pts]

Lord of War

The Silent King: Warlord (-1cp for warlord trait, +3cp for being warlord) [21 PL, +3CP/-1CP, 400pts]

Necron Ghost Ark Closing Thoughts

The Necrons got a super boost this last update and will continue to wreck dreams on the tabletop.  It is nuts how army wide Objective Secured mixed with tough mechanical bodies is a threat to any army.  It makes you wonder if GW should really look at what gains CORE and Objective Secured when trying to balance armies.  Still it is great to see Necrons getting some love as they have always felt off since their release!

Let us know what units you think are hot right now, down in the comments!

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