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‘Ruins of Symbaroum’ Brings Two New Books to 5E

3 Minute Read
Feb 8 2023
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Ruins of Symbaroum, the 5E-compatible adaptation of the dark fantasy RPG Symbaroum, brings two new books full of dark dungeons.

The popularity of 5th Edition cannot be understated. One need look no further than the Swedish dark fantasy RPG of Symbaroum, which launched under its own system of sandbox exploration and survival struggles. The gritty, deadly game recently expanded with a 5th Edition adaptation of its ruleset and world, titled Ruins of Symbaroum.

And now, two new books are on the way. Both of these bring new locations and characters to the world In the form of all-new adventures. Each book also helps guide players into the world of Symbaroum. But they also show off the new rules included just for Symbaroum 5E!

Ruins of Symbaroum Adventure Compendium

First up, the Ruins of Symbaroum Adventure Compendium. This book gathers together seven different adventures. It’s the perfect way to get into RoS, which is 5E, but in a world all its own. You’ll get a feel for the world, the dark fantasy tone, while also getting a feel for what an adventure should feel like.

The Ruins of Symbaroum Adventure Compendium will invite you to everything from murder mysteries, to forest expeditions and witch hunts; set in cities, villages, and expanses of wilderness; treating you to encounters with dark­minded cultists, roaring monstrosities, and raging abominations. Yes, the adventures of this tome do a great job of exemplifying the wide variety of stories that are waiting to be told in the world of Symbaroum.

CONTENT

  • Seven full-length adventures, ranging from level 1 to 8
  • The settlements Kastor, Ravenia and Prios Pass
  • Thirteen mystical artifacts and a dozen color maps to explore
  • An introduction to the pantheon of the Young Gods

Ruins of Symbaroum: Call of the Dark

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Call of the Dark, meanwhile, is a 94-page campaign across two different adventures that illustrate some of the unique conflicts of this world.

In this book you will find two adventures that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family. The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region. Naturally, the player characters have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.

CONTENT

  • Two full-length adventures that will expose the player characters to great challenges
  • The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes
  • A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the local authorities
  • Full color maps of the barony and the city
  • Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land

Happy adventuring!

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Author: J.R. Zambrano
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