Warhammer 40K: Battlesector Adds Orks DLC
The big green Waaagh!!! comes to Warhmmer 40K: Battlesector in the new Orks DLC. ‘Ere we go, ‘ere we go, ‘ere we go!
Warhammer 40K: Battlesector has a big, bold new DLC that brings the best ladz in all the galaxy right to your game: the Orks. The Orks DLC does exactly what it says on the tin.
Things might get a little bit out of hand with this many Orks. But, there’s more than just greenskins for the game, because on top of this, Battlesector also gets a ton of updates. Let’s take a look!
Warhammer 40K: Battlesector – Orks DLC
The most warlike race in the Galaxy, Orks live for the joy of battle and are always chasing their next big Waaagh! They arrive in Warhammer 40,000: Battlesector with fifteen super-killy units that are all armed to da teef and overflowing with Dakka!
The Bad Moons Ork Clan are notorious for having the fastest growing teef and therefore the most wealth, which also means they have the biggest and snazziest guns. As their clan momentum grows their Dakka gets more accurate and even more killy!
Orks might not be famed for their accuracy but what they always bring is the most dakka and the Battlesector boyz are no different! Lootas wield heavy-duty Deffguns, that lay down terrifying amounts of dakka whilst the Flash Gitz love to show off their snazzy weapons that are right killy and give the enemy a solid krumpin’.
On top of the new Orks units, there’ve been several changes to the base game in the form of some much needed tweaks. Unit caps for both Skirmish and Multiplayer armies have been raised to 30 units, while the host can choose whether to be attacker or defender in matches.
Alongside this, there have been some heavy rebalances in there. Across Sisters of Battle, Necrons, Tyranids, and Blood Angels, players should feel the difference.
Check out the Orks DLC on Steam
Waaagh!!!