RPG: Monster of the Week – Codex Of Worlds Opens Up Whole Worlds
Monster of the Week has a brand new expansion out, with Codex of Worlds. Hunt monsters like never before in new places… and times.
Monster of the Week is an RPG that tells you exactly what you’re getting into with the title. Using the Powered by the Apocalypse ruleset, Monster of the Week brings you adventures straight out of one of those, well, monster of the week shows. X-Files. Buffy the Vampire Slayer. Psi Factor. Supernatural. The list goes on.
But in a nutshell, this is a game about monsters and other supernatural entities showing up in your typical modern-world-type setting. The game skyrocketed in popularity after being featured on The Adventure Zone, where the McElroy family took on the role of people in a small ski town that quickly discovered the world was bigger than they expected.
And now, there’s a brand new expansion for it. Monster of the Week: Codex of Worlds brings whole new worlds to play with to your game. Hunt monsters in the stone age, renaissance, or other times throughout history. And that’s just the start. Take a look at what awaits inside!
Monster Of The Week: Codex Of Worlds – Out Now
Open the Codex of Worlds. Get ready for new monsters, and new realms! The Codex includes new content to bring different styles and settings to your Monster of the Week games.
The Codex of Worlds contains new options for both players and the Keeper. Players will find new “crew types” that you can play with. You might play as a Chosen one and their Retinue, or perhaps you’ll be mysterious Agents in Black trying to keep the existence of the paranormal secret. Or my personal favorite, the Touring Band. Each of these gets distilled into one of fifteen different Crew Playbooks that expands the resources available to your whole team.
And if you want to leave the modern world behind, you’ll get the tools to do exactly that with five new setting frameworks:
- This Strange Old House has your hunters inherit a mansion packed with occult secrets, and focuses the series on discovering them all.
- Gothic Century takes your game back to the horrors of the nineteenth century, dealing with the supernatural effects of imperialism, industrialization, and conflict between modernity and tradition.
- In Dreaming with the Gods, your hunters find themselves in not-quite-Europe during a surreal, mystical alternate Renaissance.
- In the Monster Marches, explore a medieval fantasy world, where a colonial empire has riled up the spirits of the land. Here, monster hunters are outcasts—necessary but untrusted even by those they save.
- Bone Spear takes you into the Stone Age. The hunters protect the community from monsters. However, monsters often need healing, recompense, or mediation instead of simple killing.
Get your monster hunting montage ideas ready!