‘Warhammer 40K: Darktide’ Eyes ‘The Traitor Curse’ Update Part 2 Before The Holidays
Warhammer 40K: Darktide adds consumable Stimms and more in the upcoming Traitor Curse Update – Part 2. And all before the holidays.
As Fatshark celebrates a riotous year with Warhammer 40K: Darktide, culminating in the two-part Traitor Curse Update, the game is looking better than ever. Classes have been overhauled, and pretty significantly. The way you define your playstyle, the way you tackle missions, all of it has been given polish and shine where needed.
And the Traitor Curse Update brings even more to Darktide. In Part 1, we got access to the Carnival and its deadly denizens. Part 2 promises even more, with a host of new features, including “time-limited combat encounters”, new missions. More importantly new consumable items in the form of Stimms are on the way.
Warhammer 40K: Darktide – Traitor Curse Update Part 2
According to an update from Fatshark, they plan to release The Traitor Curse – Part 2 before the winter holidays. This means you’ll be able to slink into the back-alleys of the carnival in search of the Moebian Stimm production facilities just in time for your winter break. And you’ll want to as well, because the update has a lot to offer.
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- New Consumables – Stimms: Loot four different Stimms from the field to aid you in the fight against the heretics; restoring health, boosting damage, increasing speed or hasten cooldown regeneration
- New Weapon Marks: Quartermaster Brunt has new weapon variations available to diversify your playstyle introducing, amongst others, the foldable Munitorum Mk III Sapper Shovel and the Agripinaa Mk XIV Quickdraw Stub Revolver with its fanning technique
- New Mission – Warren 6-19: explore The Carnival’s back alleys and destroy the Moebian production facilities
- Time-Limited Combat Encounter: The Karnak Twins have been sighted ambushing strike teams across Tertium
- Quality of Life: Among several tweaks and fixes brought to the game, we have adjusted the Veteran talent tree based on player feedback to make the keystones quicker to reach
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New and returning players will be excited to discover the new Stimms. Especially the healing and damage boost ones, though all four seem pretty handy in a pinch. Of course, depending on your luck, you may end up with exactly the wrong one at the right time, but that’s the stuff that legends are made out of.
Is it weird that you’re looking to destroy the bad Stimms being produced by the Moebians and now that you’re getting closer, more and more Stimms are starting to appear? Maybe. But the Emperor doesn’t Protect so you can think about things, he Protects so you can bring his justice/mercy/bullets to the enemy.
Which you can do with the new Weapon Marks. They may even come in handy with taking out the Karnak Twins before their “time-limited” limit runs out.
For more on the Traitor Curse update, click here.
Check out Warhammer 40K: Darktide on Steam!
The Emperor Protects – but make sure to reload.