Cleanse Nurgle’s Blight From Karaznethil in ‘Age of Sigmar: Soulbound’ and More New RPGs
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games.
Genesys – War for the Throne
After their defeat thousands of years in the past, everybody thought that they were gone forever. But now, the Mahact Gene-Sorcerers are back! And the return of those baleful tyrants has plunged the galaxy into chaos and panic.
Now one of the Mahact has decided to crush the insolent mortals who dare defy him once and for all. Once the Galactic Council has been ground to dust beneath his fleet and legions of thrall clones, the rest of the galaxy will face a simple choice: submit…or be destroyed.
Only the Keleres can hope to defeat this evil. When one of the Galactic Council’s early warning surveillance stations goes silent, a team of operatives must discover if this is the prelude to an invasion. Little do they realize that this will plunge them into a maelstrom of treachery, mystery, and warfare that sees the fate of the galaxy resting in their hands…
Survivor Sorority
Players take on the role of Final Girls—survivors of horrifying massacres, who have banded together to seek out these murderers before they can strike again. Determined to prevent anyone else from having to suffer like they have.
Using your wits and your own experience with these predators to uncover clues and track them down before they kill again.
Whether delving into the dark recesses of abandoned asylums, deciphering cryptic messages, or facing off against seemingly unstoppable adversaries, each session promises suspense, tension, and heart-pounding action.
Survivor Sorority is a narrative-focused tabletop role-playing game that eschews traditional dice mechanics in favor of the evocative imagery and symbolism of tarot cards to resolve actions. The game encourages creativity and improvisation, empowering players to interpret the cards in ways that resonate with their characters and the overarching story.
Warhammer Age of Sigmar Soulbound: Ruins of Karaznethil
Karaznethil once stood as a bastion of friendship and ingenuity, a rare societal amalgam of Dispossessed Duardin and Alarielle’s children, the Sylvaneth. Living together, they worked marvels, wondrous designs rooted in nature and improved by time-tested karak inventiveness, a home forged and grown from the metallic flora of Chamon’s woodlands.
But in the Mortal Realms, peace never lasts. The Ruinous powers returned to Chamon and, with their return, overthrew Karaznethil. Now, the township lies in ruin, an ever-growing blight of the Neverborn of Nurgle’s doing. The remnants of Karaznethil’s people lie in wait, watching their home from afar, hoping that one day the right heroes will come along to shift the balance of power…
This is Free Trader Beowulf
A complete history of Traveller from its inspirations in the early ’70s, through its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well as many third-party publishers.
The Citadel of Serpents
Citadel of Serpents is the largest and most challenging Monsters! Monsters! solo adventure ever written (yet). The adventurer is challenged to outwit an undead sorceress queen from the ancient past. Originally created as for Ken’s other RPG system by English master scenario designer A. R. Holmes, Ken has completely redone it to place it solidly within the new Monsters! Monsters! universe on the planet Zimrala, deepening and expanding the planetary history and the scope of the M!M! rule set.
Ken has also modified the game to allow it to be played (by an experienced and confident) Game Master as a face-to-face tabletop adventure for high-level characters. Profusely illustrated, Citadel of Serpents is Ken’s longest and most challenging solo adventure,