Untangle the ‘Numberless Secrets’ Inspired By Chinese Stories and More New RPG Releases
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It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games.
For the Queen – Roll20
For the Queen is a storytelling card game that invites players to weave their narrative about a Queen’s journey alongside her trusted companions. This new edition, crafted in collaboration with original designer Alex Roberts, features a beautiful visual design with Question prompts and diverse illustrations. Choose your Queen in any setting you choose, ensuring no two tales are ever the same.
What will you uncover about the Queen, and yourself, along the way? Will you defend her against her enemies, or will her downfall be by your hand?
Numberless Secrets
Numberless Secrets presents rules, options, and adventures for using Hearts of Wulin to play PbtA wuxia mystery stories. Inspired by Chinese series like Ancient Detective, Heaven Official’s Blessing, and Detective Di, you play investigators untangling a web of clues while dealing with matters of heart and duty. Originally presented as a small chapter in Hearts of Wulin Worlds, this supplement offers a 1.5 version and expands that with a ton of additional material
Ranger: Mage Slayer | 5E Subclass
Mage Slayers guard the world against threats from powerful magic users and spellcasters sick with tetherbane. Prolonged use of magic leaves a mystical residue on a spellcaster’s life essence. Over time, the residue leads to a condition known as tetherbane, and as the condition worsens, the spellcaster begins to lose control. Many Mage Slayers find themselves affiliated with the Creed, an organization that acts as an independent law enforcement against magical threats.
My Little Pony Roleplaying Game Core Rulebook
In the My Little Pony Roleplaying Game, players craft their own custom pony character to use in their storytelling game of friendship and magic, as they combat various Threats and other problems in Equestria and beyond throughout their adventures, led by their Game Master. The Game Master can use pre-written adventures (in the Core Rulebook and supplements) or use adventure hooks presented in the book to create all new stories for the players to enjoy.
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