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D&D Goes Cottagecore with ‘Cottages & Cerberus’ and More

4 Minute Read
Aug 23 2024
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Cozy monster cottages, a snowsquall maewyrm and con artists are all in this week’s 5E compatible RPG roundup.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5E compatible tabletop role-playing games.

Cottages & Cerberus

Cottages & Cerberus is a cozy monster slaying ttrpg. It revolves around giant boss fight around monsters and taking care of your little cottage. The game is easy lot learn (you can pick up and play within minutes) but have a lot of hidden complexity.

But we get it. You like 5e. Learning a new game does take time and Convincing a group to switch isn’t easy.

So we are going to come to you. As the creator of C&C I think the monsters we made are really fun and unique so we decided to port them over to the 5th edition of the worlds most popular ttrpg. This tome contains all* the monsters from C&C core game converted to 5e.

1940’s Noir Classes: Con Artist

In the labyrinthine alleys and smoky speakeasies of 1940s noir, where shadows conceal the truth and every encounter carries a hidden agenda, the Con Artist stands as the ultimate master of deception. These charismatic and cunning individuals navigate a world of crime and corruption, crafting intricate schemes and elaborate ruses to outwit their marks. The Con Artist, with their silver tongue and razor-sharp mind, thrives in the twilight realm of trust and betrayal, always staying one step ahead of their pursuers.

The 1940s was a time of great upheaval and transformation, marked by the lingering effects of the Great Depression and the chaos of World War II. In the bustling cities, where fortunes could be made or lost overnight, the art of the con flourished. The Con Artist emerged as a central figure in this volatile landscape, blending charm, wit, and audacity to exploit the weaknesses and desires of others. They were the illusionists of the criminal underworld, creating facades that ensnared the unwary and the greedy alike.

This book delves into the fascinating and perilous world of the Con Artist, exploring their origins, the skills they honed, and the elaborate cons that defined their careers. From their early days learning the art of persuasion to their rise as consummate tricksters, we uncover the journey of these enigmatic figures who lived by their wits and thrived on deception.

Let Void Slumber

Reports have been coming in of people losing their minds in the nearby village. There are rumors of a strange magical corruption. Only a priest is there to help the people that seek help. Could you please go to the church and investigate what is going on?

Travel to a church where people have been visiting in order to get help with the insanity that is taking over their minds. Only a priest is there to help them and he is worried that there is some kind of foul magic that is causing all of this. Assist him in his investigation and find out exactly what is going on in this Astral / Void-themed adventure filled with awesome monsters from the void!

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Let’s Fight Big Monsters: The Snowsquall Maewyrm

Are your adventurers ready to face a creature that will push them to their limits? The snowsquall maewyrm awaits, lurking in its glacial homeland, a supernatural blight in need of defeat.

The snowsquall maewyrm is a multi-phase monster. Defeating it will require careful planning & preparation, as you’ll need to survive 3 increasingly difficult battle phases against it. The monster also has multiple breakable components. Targeting these down weakens the maewyrm—and awards you with magical materials for crafting new gear.

This 14-page PDF covers everything you need to know, from stats and mechanics to combat tips and gear!

Seek out the snowsquall maewyrm, claim its components, and forge awesome new gear. But beware: the maewyrm grows fiercer and more desperate with each phase. Will your party weather the storm or be swept away?

Oath of the Dragon Samurai: Races of the Heavenly Kingdom

This companion booklet has been written for use with adventures set in the Heavenly Kingdom of Gou, part of the Oath of the Dragon Samurai Campaign. Gou is a fantasy land inspired by Japanese, Chinese and Korean cultures and mythology. This setting takes place in the planet Azkal, though a GM can easily adapt it to their own world, planting and modifying Gou however they wish to best fit their table.

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Within this booklet you’ll find:

  • A general overview of the Heavenly Kingdom of Gou and its culture.
  • Five fully tested playable races, compatible with any Oath of the Dragon Samurai adventure:
    • Nekomata: Two-tailed, shapeshifting catfolk who love Koban, and call the village of Nekomura their own.
    • Kami: The many-shaped spirits that watch over the heavenly kingdom, blessing it with plenty and keeping the forces of darkness at bay.
    • Kappa: Amphibious yokai, protectors of rivers and lakes, both feared and respected.
    • Oni: The demonic children of Yuunan, built for carnage, yet holding the capacity for change.
    • Orochi: The serpent worshippers of Shushen, gifted constantly evolving forms by their living god.
  • A pronunciation bank to aid players and GMs.

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