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Let’s Get Spooky With A Complete Creature Compendium, ‘100 Random Encounters’, and More 5E Occurrences

4 Minute Read
Oct 25 2024
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This week’s 5E compatible RPG offerings include vampires, living ventriloquist dummies, and all of the random horrors you DM can roll up.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5E compatible tabletop role-playing games.

The Complete McCaigue Creature Compendium Vol. 2

Cover art for 'The Complete McCaigue Creature Compendium Vol 2' shows a Tiefling, playing dominoes at a table with an assortment of monsters and cratures.

The Complete McCaigue Creature Compendium Vol. 2 contains over 50 new original creatures, two playable races, multiple custom classes, and over 20 items based on the creatures! This book is perfect for your Dungeons & Dragons 5th Edition campaigns. It will give your players new challenges they have never faced! All monsters are built with full stat sheets and in-depth lore to expand your adventure’s world and story.

One Page 5E

Cover art for 'One Page 5E' shows an elf in a white dress with long white hair surrounded by a green mist.

The simplest rendition of modern fantasy D20 roleplaying!!!

Jump into fantasy roleplaying quickly and easily with this minimized and streamlined version of D20 fantasy roleplaying! Heroes are summed up in a single Archetype. Spells are as basic as possible. Monsters are scaled back to Attack, AC, and HP.

D100 Random Encounters

Cover art for 'D100 Random Encounters' is a black and white illustration of roguish figures walking through a tunnel.

D100 Random Encounters is an exciting new compendium designed to elevate your tabletop roleplaying games with over 300 unique and immersive encounters.

Whether you’re a seasoned Game Master or a newcomer looking for inspiration, this collection is crafted to fit seamlessly into any medieval fantasy setting.

What is D100 Random Encounters?

D100 Random Encounters is your ultimate toolkit for injecting spontaneity and creativity into your campaigns. The compendium offers:

  • 360 Unique Encounters. Carefully crafted scenarios that are system agnostic, making them compatible with almost any medieval fantasy TTRPG.
  • Versatile Usage. Easily find an encounter theme or category that matches your players’ current situation. Or add an element of surprise by rolling a D100 to select a random encounter.

Each encounter is designed to challenge, engage, and entertain your players. Whether your party is exploring a dense forest, navigating treacherous dungeons, or interacting with colourful NPCs in bustling towns, D100 Random Encounters has something for every situation.

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Vampire Player’s Guide

Cover art for 'Vampire Player's Guide' shows three stylistically different vampires in front of a full moon.

Halloween Special Booklet from Roleplay Elixir!

No more searching for the best rules to turn your player character into a vampire for your 5E games!

Here, we don’t treat a vampire as a new race or class. But we treat vampirism as a new state of being for your character. You don’t just swap to a new race or class. But retain most of your racial and class features, while now being subjected to a whole new set of traits.

First, of course, you must be turned into a creature of the night. And we give instructions on how exactly this process may be worked. Then, we try to summarize the new conditions that you now must face; blood thirst, damage from sunlight and much more!

And it doesn’t end just there, after you rise as a vampire, you continue to learn new unholy features, some through experience and progressing your character, others just by simply successfully managing to survive long years as an undead. All the while, your character can still advance through the standard classes, of course, with some limitations if she gains her powers from a divine good and merciful being, such as some paladins or clerics.

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Now go ahead and enjoy your new vampire character!

What’s Inside?

  • Options on how exactly your character may be subjected to vampirism
  • New set of traits that your character gains after she becomes a vampire
  • Rules for your vampiric levels that advance as you gain new class levels
  • Three vampire clans that determine your bloodline
  • Ancient secrets that vampires learn through the ages

Ventriloquist Class

Cover art for 'Comedic Classes: Ventriloquist; shows a man walking with his living ventriloquist. It's mild nightmare fuel.

Welcome to the mysterious and mischievous world of the Ventriloquist, where your voice is your greatest weapon, and your puppet is your unpredictable ally. As a Ventriloquist, you cast spells through your sentient puppet or dummy, channeling your magic in ways that deceive, distract, and manipulate your enemies. With every spell you throw and every illusion you craft, you blur the lines between what’s real and what’s simply the trick of a puppet master.

Your puppet is more than just a tool—it has a mind of its own, constantly chiming in with sarcastic comments or even trying to outsmart you. But together, you create a perfect team of misdirection and magic. By throwing your voice, you can confuse enemies, make them question reality, and cast spells from unexpected directions. The puppet itself can cast its own spells, adding a layer of complexity to your already unpredictable combat style.

So get ready to perform, mislead, and keep everyone guessing. With your quick wit and your puppet’s unpredictable charm, as the Ventriloquist, you turn every battle into a stage where confusion reigns and victory is always part of the show.

Just so you know BoLS may collect a share of sales from the links on this page if you decide to shop from them. 


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