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SN 40k Battle Report: Daemonkin vs Assassins & AM

13 Minute Read
Oct 22 2015
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SN Battle Reports brings you another great battle report using the Assassins Execution Force formation, Enjoy!

 

Mission: Crusade (3 Objectives)
Assassinate (3vp if any Assassin manages to kill the enemy Warlord)
Assassin Skulls (1vp for every Assassin Slayed)
Points: 1500pts
Deployment: Dawn of War

 

Imperial chronicles are strangely silent on the topic of Lord Militant Vondonnan. A colossal figure in the history of the Segmentum Tempestus, the Lord Militant rose through the ranks of the Astra Militarum during the glorious Attalid Crusade, eventually rising high enough to be appointed as Lord Militant Attalus’ successor in the event of his demise. A catastrophic failure of the Emperor Class battleship Imperia Victrix’s gellar field during a short warp jump between the Archosian salients brought a tragic and premature end to Attalus’ heroic career. Vondonnan immediately moved to take command of the crusade lest the momentum gained during Attalus’ great victories in the Castrian System be lost amongst the political infighting that invariably occured when a position of as much power as a crusade leader becomes vacant.

 Vondonnan’s inspired leadership silenced his many detractors and within twelve years the Attalus crusade came to a victorious conclusion when the final bastion of the greenskins was pounded into the dust of Redna, which was renamed Vondonnus Prime in his honour.

Eager for more glory and eyeing the coveted title of Warmaster and possible elevation to the Senatorum Imperialis, Vondonnan lobbied vociferously for a new crusade to be launched into the festering canker of the Lenova cluster, a group of twelve heavily populated and industrialised systems that had thrown off the yoke of Imperial rule and embraced the dark promises of the ruinous powers in late M39.

 Using his own considerable leverage and a wide web of political allies, Vondonnan gathered a force including fourteen Astra Militarum regiments, three Imperial Navy battlegroups, two chapters of Adeptus Astartes and one Titan Legion for his crusade which was launched with much fanfare in 899 M41. The Vondonnan Crusades ambitious initial aim of launching a three-pronged strike into the Galactic Eastern portion of the Lenova Cluster soon came to grief as all three army groups encountered horrifically violent resistance from billions of deranged militiamen who could call on the infernal powers of the warp and, perhaps most distressingly, traitor Astartes. In the central sector the esteemed Sons of Orar chapter suffered near debilitating losses forcing a landing, and then stubbornly defending the beach head on Bassus against waves of cursed men and daemons. Only an orbital bombardment saved the chapter from being overrun though in the process the planet was rendered tectonically unstable and therefore unsuitable as a forward base for the central thrust.

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 The Sons of Orar immediately withdrew from the crusade, their losses pushing them almost to the edge of extinction. Shorn of its most powerful strike asset, the central front quickly bogged down into a hellish meatgrinder on a front spanning three systems. The Southern army group, spearheaded by the God engines of the Legio Fidelis was considered by Crusade Command the most powerful of the three army groups and on its shoulders would rest Vondonnan’s hopes for a “knockout left hook into the heart of the beast.” Legio Fidelis made planet fall on Xcrib in near full strength with 14 titans, led by the warlord class Gladius Repenta and backed by three regiments of Constantian Cohorts.

 Initially encountering little resistance the purpose of the unusual surface markings on Xcrib became awfully apparent when they blazed into fiery, daemonic life and the imperial vox network was filled with the sounds of the exquisitely painful possession of most of the titan crews. The fallen titans of Legio Fidelis immediatley turned their awesome firepower upon the hapless Constantian Cohorts, wiping them out in an event now mourned on Constantia as the Xcrib Massacre. The Northern army group initially fared best, spearheaded by the renowned Red Scorpions chapter they managed to secure two planetery systems and put to flight a sizeable band of Khornate traitor Astartes. All hope of the crusade being realigned to take advantage of this success was dashed when the Red Scorpions were forcibly removed from the crusade by an Inquisitorial edict following rumours of a massive Astartes rebellion in the Maelstrom Zone. With no hope of reigniting the crusade’s momentum Vondonnan’s sanity began to slip as he spent long hours agonising over the tremendous casualty tallies that were sent by personal request to his private quarters.

 The crusade struggled on under its reclusive leader for a further twenty years achieving little more than the loss of eighteen million Imperial lives. Such waste of Imperial resources brought the crusade to the attention of the highest levels of the Adeptus Terra, who in turn petitioned the Senatorum Imperialis to remove the Lord Militant from command. The decree of the High Lords, carrying the weight of the Emperor’s seal, was the final straw for Vondonnan’s fragile sanity. Upon reading its contents he is said to have breathed “Finally” before explosively evacuating his braincase with his gold chased bolt pistol.

With Vondonnan’s unlamented passing fresh impetus was injected into the crusade as direct intervention by the High Lords themselves brought in fresh reinforcements and a slew of more unconventional allies in the form of Inquisitorial warbands, Adeptus Sororitas and most unusual of all, an assassination force tasked with rooting out the corrupt leaders of the forces of chaos and exterminating them with extreme prejudice. Imperial Prognosticar Strategos began to re-estimate the crusades successful conclusion to being a matter of approximately four years.

 

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Imperial chronicles are strangely silent on the topic of Lord Militant Vondonnan. A colossal figure in the history of the Segmentum Tempestus, the Lord Militant rose through the ranks of the Astra Militarum during the glorious Attalid Crusade, eventually rising high enough to be appointed as Lord Militant Attalus’ successor in the event of his demise. A catastrophic failure of the Emperor Class battleship Imperia Victrix’s gellar field during a short warp jump between the Archosian salients brought a tragic and premature end to Attalus’ heroic career. Vondonnan immediately moved to take command of the crusade lest the momentum gained during Attalus’ great victories in the Castrian System be lost amongst the political infighting that invariably occured when a position of as much power as a crusade leader becomes vacant.

 Vondonnan’s inspired leadership silenced his many detractors and within twelve years the Attalus crusade came to a victorious conclusion when the final bastion of the greenskins was pounded into the dust of Redna, which was renamed Vondonnus Prime in his honour.

Eager for more glory and eyeing the coveted title of Warmaster and possible elevation to the Senatorum Imperialis, Vondonnan lobbied vociferously for a new crusade to be launched into the festering canker of the Lenova cluster, a group of twelve heavily populated and industrialised systems that had thrown off the yoke of Imperial rule and embraced the dark promises of the ruinous powers in late M39.

 Using his own considerable leverage and a wide web of political allies, Vondonnan gathered a force including fourteen Astra Militarum regiments, three Imperial Navy battlegroups, two chapters of Adeptus Astartes and one Titan Legion for his crusade which was launched with much fanfare in 899 M41. The Vondonnan Crusades ambitious initial aim of launching a three-pronged strike into the Galactic Eastern portion of the Lenova Cluster soon came to grief as all three army groups encountered horrifically violent resistance from billions of deranged militiamen who could call on the infernal powers of the warp and, perhaps most distressingly, traitor Astartes. In the central sector the esteemed Sons of Orar chapter suffered near debilitating losses forcing a landing, and then stubbornly defending the beach head on Bassus against waves of cursed men and daemons. Only an orbital bombardment saved the chapter from being overrun though in the process the planet was rendered tectonically unstable and therefore unsuitable as a forward base for the central thrust.

 The Sons of Orar immediately withdrew from the crusade, their losses pushing them almost to the edge of extinction. Shorn of its most powerful strike asset, the central front quickly bogged down into a hellish meatgrinder on a front spanning three systems. The Southern army group, spearheaded by the God engines of the Legio Fidelis was considered by Crusade Command the most powerful of the three army groups and on its shoulders would rest Vondonnan’s hopes for a “knockout left hook into the heart of the beast.” Legio Fidelis made planet fall on Xcrib in near full strength with 14 titans, led by the warlord class Gladius Repenta and backed by three regiments of Constantian Cohorts.

 Initially encountering little resistance the purpose of the unusual surface markings on Xcrib became awfully apparent when they blazed into fiery, daemonic life and the imperial vox network was filled with the sounds of the exquisitely painful possession of most of the titan crews. The fallen titans of Legio Fidelis immediatley turned their awesome firepower upon the hapless Constantian Cohorts, wiping them out in an event now mourned on Constantia as the Xcrib Massacre. The Northern army group initially fared best, spearheaded by the renowned Red Scorpions chapter they managed to secure two planetery systems and put to flight a sizeable band of Khornate traitor Astartes. All hope of the crusade being realigned to take advantage of this success was dashed when the Red Scorpions were forcibly removed from the crusade by an Inquisitorial edict following rumours of a massive Astartes rebellion in the Maelstrom Zone. With no hope of reigniting the crusade’s momentum Vondonnan’s sanity began to slip as he spent long hours agonising over the tremendous casualty tallies that were sent by personal request to his private quarters.

 The crusade struggled on under its reclusive leader for a further twenty years achieving little more than the loss of eighteen million Imperial lives. Such waste of Imperial resources brought the crusade to the attention of the highest levels of the Adeptus Terra, who in turn petitioned the Senatorum Imperialis to remove the Lord Militant from command. The decree of the High Lords, carrying the weight of the Emperor’s seal, was the final straw for Vondonnan’s fragile sanity. Upon reading its contents he is said to have breathed “Finally” before explosively evacuating his braincase with his gold chased bolt pistol.

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With Vondonnan’s unlamented passing fresh impetus was injected into the crusade as direct intervention by the High Lords themselves brought in fresh reinforcements and a slew of more unconventional allies in the form of Inquisitorial warbands, Adeptus Sororitas and most unusual of all, an assassination force tasked with rooting out the corrupt leaders of the forces of chaos and exterminating them with extreme prejudice. Imperial Prognosticar Strategos began to re-estimate the crusades successful conclusion to being a matter of approximately four years.

Mission: Crusade (3 Objectives)
Assassinate (3vp if any Assassin manages to kill the enemy Warlord)
Assassin Skulls (1vp for every Assassin Slayed)
Points: 1500pts
Deployment: Dawn of War

Chaos Lord:

The Blade of Endless Bloodshed; combi-flamer; sigil of corruption; Chaos bike

9 Possessed: + 1 Possessed Champion

10 Bloodletters
10 Bloodletters
8 Bloodletters

5 Chaos Bikers: + 1 Chaos Biker Champion

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8 Flesh Hounds

Maulerfiend: two sets of lasher tendrils

Soul Grinder: phlegm bombardment; warpsword

Helbrute: plasma cannon; power scourge

Assassinorum Execution Force
• Callidus Assassin
• Culexus Assassin
• Eversor Assassin
• Vindicare AssassinCompany Command Squad: 2× sniper rifle; medi-pack; regimental standard; + 1 Company Commander (plasma pistol; power weapon);
+ 1 AstropathVeteran Squad: 2× flamer; + 1 Veteran Sergeant
Veteran Squad: meltagun; + 1 Veteran Sergeant
Veteran Squad: meltagun; + 1 Veteran Sergeant2 Ogryns: + 1 Ogryn Bone’eadHellhound Squadron
• Bane Wolf: multi-meltaHellhound Squadron
• Devil Dog: multi-melta1 Valkyrie: lascannon; 2 multiple rocket pods; sponson heavy bolters

Hello SN Fans! We are very excited to bring you another great Battle Report this time using the Daemonkin codex and some new units we have never tried against the sweet Assassin Execution Force formation combined with some Imperial Gua… sorry Astra Militarum to make this an awesome classic battle with a new twist! The team again set out a great table using our chemical barrels as 3 objectives for this game.

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What do you think of this new piece of terrain? Gorgeous isn’t it? (In a twisted sort of way.) The new statue at the top just finishes it of like a cherry on a grimdark iced Christmas cake. After a showdown roll Nick wins with the highest roll and opts to deploy and start first. Brave man. Hold on to your seats guys here we go!

BLOOD FOR THE BLOOD GOD! Nick’s Khorne Daemonkin deploy. A fast moving aggressive army with soul grinder and Hellbrute as support. NIck opted to leave his 3 units of Bloodletters in reserve to reinforce where necessary.

Cadians, this is the moment of truth. You will not fear. You will not falter. You will not give a single step to the enemy! Steven’s Astra Militarum deploy in kind to the Daemon Incursion. Deploying in a classic, ‘guard-like’, defensive manner the guard brace for the battle to come.

Forward you DOGS!! A puny mind is easily filled with faith! Steven deploys the Ogryns ahead waiting for the hound scout moves.

In attempt to kill the Daemonkin Lord the Imperium has hired assasins of all Temples. The Vindicare taking a classic position in the ruins. Claiming a commanding view of the battlefield.

The Eversor taking up position in a forward ruin along side with the Callidus, with eyes on the prize can they succeed in killing the Chaos Lord.

Scout move. The Flesh hounds move forward towards the enemy.

Turn 1 (Daemonkin) The Hounds close the gap between them and the guard!

Turn 1 (Daemonkin) The Possessed marines move forward in true Khorne fashion rolling a 6″ run moving a whopping 12″ this turn.

Turn 1 (Daemonkin) The Chaos Lord and bikes move forward turbo-boosting their way across toward the Imperial Armour!

Turn 1 (Daemonkin) The Hellbrute moves forward and fires his plasma cannon at the Banewolf but scatters well off the board.

Turn 1 (Daemonkin) The Soulgrinder fires the first shot of the game at the Imperial Command Squad killing 2 but most importantly the Battle Standard is now removed from play.

Turn 1 (Imperium) The vehicle commander orders the tank back once he spots the bikes roaring towards him!

Turn 1 (Imperium) The commander passing his morale check orders his veterans to open fire on the snarling possessed which approach their position but only kills one.

Turn 1 (Imperium) The Guard look in fear whilst the calexus draws upon the warp energies to fire his strength 5 ap1 shots killing 1 possessed.

Turn 1 (Imperium) Ready!…..FIRE! The vehicle fires the first melta-shot of the game killing 1 lone bike as they jink most of the wounds with another bike falling to las-gun fire.

Turn 1 (Imperium) In a chemical blaze the Banewolf fires his ap2 poisoned flamer at the hounds dealing one single wound. The hounds saving the melta-shot on a 5+ Invulnerable.

Turn 1 (Imperium) Mark fires his Vindicare shield-breaker round at the Lord in hopes to inflict the first wound. The Lord’s speed proving to much making his jink save.

Turn 1 (Imperium) The Ogryn bone ‘ead moves up to the hounds, his squad lumbering behind, and assault the hounds dealing 3 wounds but the hounds responding with 3 wounds of their own ripping 1 of the Ogryns to shreds.

Turn 1 (Imperium) Mark assaults the bike squad with his Callidus taking one wound in overwatch fire. The toughness 5 bikes proving too much for he Callidus this time round failing to inflict a single wound. The bikes respond and run her DOWN! 1 vp to Chaos. Wow! So much is going on and it’s still only turn 1! (Great look at the Chaos warlord and nice use of a classic miniature.)

Turn 1 (Imperium) Her skull shall sit by the throne of KHORNE!

Turn 2 (Daemonkin) Nick uses his blood tokens and gives everything in the army with Blood for the Blood god special rule that isn’t a vehicle feel no pain, rage and furious charge! I wasn’t playing and even I was scared at this point! lol

Turn 2 (Daemonkin) The possessed carry on moving up the battlefield in a blood frenzy. Will this foot slogging make it as they now approach the Guard firing lines?

Turn 2 (Daemonkin) The Soulgrinder and Hellbrute stay back and make good use of their ranged weapons whilst the Maulerfiend moves towards the enemy. Wow these things are fast! In fact this whole battle is so so fast!

 

See the full Battle Report Here for the exciting conclusion and remember to subscribe!

Please feel free to like, share , comment and Subscribe!! ENJOY

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Author: Steven Pardo
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